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Supreme commander 2 units xbox one
Supreme commander 2 units xbox one













You could never go - it would just slow your progress, yet you were still allowed to use as many resources as you wanted just slower. You know how in the first game you could order your engineers a long line of orders that would probably put your economy on hold but you could manage those orders in such way that they did not? That was possible because mass and energy were in fact an infinite resource. In the first game ACU could destroy small armies himself, even more so since when he reached higher level he got damage and health increase that now have to be researched because commander need for experience points to level up is just outrageous. Right now it seems that a small cluster of basic units can kill your ACU without even breaking a sweat. ACU now has to unlock the overload ability and is considerably weaker than the ones in the first game which IMO is a kick to the groin to rusher players.

supreme commander 2 units xbox one

SUPREME COMMANDER 2 UNITS XBOX ONE UPGRADE

Tech tree based on the economy of the base (you had to upgrade buildings to reach higher level units) is gone, now all we have is a stupid tech-tree that has no real purpuse other than adding third resource (research points) to a perfect duo that mass and energy were. Micromanaging units became pretty much impossible since the bullets in game seem to have "target tracking" turned on (in the first one you could "dodge" them) and the only way to escape fire is to get far away out of the unit range. Only ONE engineer can work on a construction at a time.

supreme commander 2 units xbox one

Things that were possible before are now impossible to do, for example:

supreme commander 2 units xbox one

The game is completely different from what the first one was (and I loved the first one) it became extremely uncomplex. Maybe I'm one of the few but I hate the new SC2 demo.













Supreme commander 2 units xbox one